The gaming industry is a volatile world, and the story of Highguard's development is a testament to that. But what happens when a game's launch is followed by a swift and unexpected downfall?
Wildlight Entertainment, the developer behind the free-to-play raid shooter Highguard, has reportedly laid off most of its team, according to a LinkedIn post by former level designer Alex Graner. This news comes just weeks after the game's release on January 26, which received mixed reactions from players and critics alike.
Graner's post reveals a shocking turn of events, stating that he and 'most of the team' were let go. This is particularly surprising given the game's recent updates, including the addition of a ranked mode, new heroes, and maps, as praised by Game Informer's Editor-in-Chief, Matt Miller. But here's where it gets controversial: the layoff might mean that a significant amount of unreleased content, which Graner was excited about, may never see the light of day.
Highguard's journey began at The Game Awards 2025, where it was revealed as the final world premiere. Despite its ambitious design, the game's reception was lukewarm, possibly due to its unconventional FPS style and unfortunate placement in the awards ceremony.
And this is the part most people miss: the gaming industry is notorious for its unpredictable nature, and layoffs are not uncommon. However, the timing and scale of this particular layoff raise questions about the future of Highguard and the fate of the unreleased content.
Game Informer has reached out to Wildlight Entertainment for more information, and we eagerly await their response. Will the remaining team members continue to support the game? What does this mean for the players who invested their time and money? These are questions that demand answers, and we invite our readers to share their thoughts in the comments below. Stay tuned for updates on this developing story.